Porcupack: Rolling through enemies attacks them with the melee weapons stored in your backpack.Acrobatipack: Attacking with a ranged weapon also attack with the ranged weapon in your backpack.New Mutations have been added, thought at the start to support 2-slots gameplay through the backpack slot but which are now available for any type of build:. You can choose in-between putting the backpack slot to the right of you skill slots or in-between your weapons and your skills. Video settings have also been added to accommodate every one preference. Empty your backpack by holding the "use" key. You can store any weapons to the exception of the too noble GiantKiller and the 2-slots weapons in your backpack by pressing the backpack key (Y on Xbox controller, △ on a PlayStation one) when picking a weapon. It's now a meta upgrade unlocked at the Collector, in a similar fashion than Recycling or the random starting weapons and can be used with any type of weapons. The Backpack introduced in the 19th update to support transitioning from 2-slots weapons to two differents weapons has been reworked.However, it's mostly felt at high scrolls counts, so it mostly impacts 3BC+ late game. In addition, the health points scaling of Brutality and Survival has been decreased in the late game while the Tactics has been very slightly increased. Dual scale with anything that wouldn’t fit in that category but is root or ice gameplay. Also supported by heavy damage skills with the long cooldown that goes with it. Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons.Dual scale with anything that wouldn’t fit in that category but is fire or blood gameplay. Brutality keeps its focus on fast melee weapons and everything related to jumping into the melee.Dual scale with anything that wouldn’t fit in that category but is poison or electricity gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |